TK Recoil

TK Recoil 1.4


When the player shot a bow or crossbow or staff, a "recoil" (a tiny pause) is added along with camera shake and blur effects.
This makes weapon recoil feel more solid and heightens the sense that a hit has actually been made. This mod does not add an animation.

Mod customize menu

You can customize each value, of weapon independently (read below) in MCM.

TK Recoil applies the following effects when shooting:

Recoil Time: Simulates a pause in the movement of the player and the enemy.
Blur Effect: Applies a radial blur to the player's camera.
Shake Camera: Shakes the player's camera.
Shake Controller: Vibrates the controller. Default: Off.
Active: Toggle this option to apply effects.


The following or their later versions are required to run TK Recoil:

Skyrim 1.9.32
SkyUI 3.1
SKSE 1.7.3


Install with your mod manager.
*This mod has shared some files TK Hitstop. You can overwrite it without problems.

Known issues/bugs

If this mod does not work correctly, please save a game and then load it again.


Use the in-game Mod Configuration Menu first to deactivate the mod in-game before deleting it.
Then save, quit the game and delete from your mod manager.


I was wondering if you could translate an English text of MCM into your language. A google spreadsheet can be edited by anyone.
Thanks for your help.

Not To-Do

Adds animation.
Adds applied magic.

Special Thanks

himika - support creating plugin

My Other Mods

For the ultimate combat experience, why not combine TKRecoil with some of my other mods?
TK HitStop: Adds a solid feel to weapon strikes and an effect to confirm the hit.
Ultimate Dragons: Overhauls dragon combat. Adds new animations and behaviors.
Ultimate Combat: Overhauls combat. Adds new animations and behaviors for NPC.
TK Dodge: Adds dodge animations for the player.


( version)
2013.03.02 0.0 Release.
2013.03.04 1.0 Nexus Release.
2013.03.05 1.1 When the player loads a new bolt on crossbow applies effect bug fixed. Default bow value to half reduced.
2013.03.14 1.2 Recoil method changed. More solid and faster response. Apply recoil while slow time.
2014.12.05 1.3 Fixed bugs disable the function when the player back from Werewolf and vampire load.
2016.07.02 1.4 Recoil time displayed in 0.01 seconds in MCM. Default value changed: Activate Bow Effect:off -> on, recoil time crossbow and staff: 0.1 -> 0.08. Japanese language supported.

Production history

It is TK hitstop's long range weapon version. Basically, it's the mod for guns and crossbows. A pitching camera like shooter game is difficult ...


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